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Michael King
Game Programmer
mike(at)mikekinggames.com
Objective
- To advance my career as a professional game programmer.
Summary of Qualifications
- Over 20 years programming experience, 15 years with C++. Also skilled at C, Basic, and Pascal.
- Experienced with Visual Studio, CodeWarrior, DirectX, OpenGL, Win32 API, and STL.
- Nintendo DS and Game Boy Advance development experience.
- Graphics skills include Maya, Adobe Photoshop, Macromedia Flash and similar packages.
- Excellent interpersonal and written communication skills.
- Hardcore gamer. Passionate about game development. Willing to relocate.
Employment History
Flagship Studios
| June 2007 - Present | Game Programmer |
Backbone Entertainment
| March 2005 - June 2007 | Engineer |
Ferris State University
| January 2001 - March 2005 | Manager of Technical Services |
| June 1993 - December 2000 | Part-Time Computer Programmer |
- Provided primary programming support for Admissions, Institutional Research and Testing Offices.
- Served as primary support technician for Student and Faculty Web Services.
- Active member of Enrollment Technical Services Team.
All Game Guide
| February 1998 - December 2000 | Senior Database Editor |
- Developed the All Game Guide database from scratch using Microsoft Visual FoxPro and Borland Delphi.
- Served as manager of on-site technical team and off-site writing and content staff.
- Performed website design work and tools development using HTML, CGI, and ISAPI programming.
Matrix Software, Inc.
| January 1997 - February 1998 | Programmer |
| April 1995 - January 1997 | Student Programmer |
- Lead programmer for two commercial Windows applications, Matrix Oracle and Astro*Talk Audio.
- Provided programming and database support on several other software projects.
Personal Projects
- Designed and developed Windows games Space Rox, Bounce, Frogger '96, and GunKid for GBA.
- Bounce won first place in class contest for University of Michigan game programming course.
- GBA project, GunKid, selected as a winner of the 2004 GBAdev.org development competition.
Education
University of Michigan
(Graduated December 1996, B.S. in Computer Science)
- Relevant courses: Algorithms, Artificial Intelligence, Computer Graphics, Computer Game Programming, Database Design, Software Engineering.
References Furnished on Request
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